; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_get_output_desc @19
  wined3d_incref @20
  wined3d_register_software_device @21
  wined3d_set_adapter_display_mode @22
  wined3d_buffer_create @23
  wined3d_buffer_create_ib @24
  wined3d_buffer_create_vb @25
  wined3d_buffer_decref @26
  wined3d_buffer_get_parent @27
  wined3d_buffer_get_resource @28
  wined3d_buffer_incref @29
  wined3d_device_acquire_focus_window @30
  wined3d_device_begin_scene @31
  wined3d_device_begin_stateblock @32
  wined3d_device_clear @33
  wined3d_device_clear_rendertarget_view @34
  wined3d_device_clear_unordered_access_view_uint @35
  wined3d_device_copy_resource @36
  wined3d_device_copy_sub_resource_region @37
  wined3d_device_copy_uav_counter @38
  wined3d_device_create @39
  wined3d_device_decref @40
  wined3d_device_dispatch_compute @41
  wined3d_device_dispatch_compute_indirect @42
  wined3d_device_draw_indexed_primitive @43
  wined3d_device_draw_indexed_primitive_instanced @44
  wined3d_device_draw_indexed_primitive_instanced_indirect @45
  wined3d_device_draw_primitive @46
  wined3d_device_draw_primitive_instanced @47
  wined3d_device_draw_primitive_instanced_indirect @48
  wined3d_device_end_scene @49
  wined3d_device_end_stateblock @50
  wined3d_device_evict_managed_resources @51
  wined3d_device_get_available_texture_mem @52
  wined3d_device_get_base_vertex_index @53
  wined3d_device_get_clip_plane @54
  wined3d_device_get_clip_status @55
  wined3d_device_get_compute_shader @56
  wined3d_device_get_creation_parameters @57
  wined3d_device_get_cs_cb @58
  wined3d_device_get_cs_resource_view @59
  wined3d_device_get_cs_sampler @60
  wined3d_device_get_cs_uav @61
  wined3d_device_get_depth_stencil_view @62
  wined3d_device_get_device_caps @63
  wined3d_device_get_display_mode @64
  wined3d_device_get_domain_shader @65
  wined3d_device_get_ds_cb @66
  wined3d_device_get_ds_resource_view @67
  wined3d_device_get_ds_sampler @68
  wined3d_device_get_gamma_ramp @69
  wined3d_device_get_geometry_shader @70
  wined3d_device_get_gs_cb @71
  wined3d_device_get_gs_resource_view @72
  wined3d_device_get_gs_sampler @73
  wined3d_device_get_hs_cb @74
  wined3d_device_get_hs_resource_view @75
  wined3d_device_get_hs_sampler @76
  wined3d_device_get_hull_shader @77
  wined3d_device_get_index_buffer @78
  wined3d_device_get_light @79
  wined3d_device_get_light_enable @80
  wined3d_device_get_material @81
  wined3d_device_get_npatch_mode @82
  wined3d_device_get_pixel_shader @83
  wined3d_device_get_predication @84
  wined3d_device_get_primitive_type @85
  wined3d_device_get_ps_cb @86
  wined3d_device_get_ps_consts_b @87
  wined3d_device_get_ps_consts_f @88
  wined3d_device_get_ps_consts_i @89
  wined3d_device_get_ps_resource_view @90
  wined3d_device_get_ps_sampler @91
  wined3d_device_get_raster_status @92
  wined3d_device_get_rasterizer_state @93
  wined3d_device_get_render_state @94
  wined3d_device_get_rendertarget_view @95
  wined3d_device_get_sampler_state @96
  wined3d_device_get_scissor_rect @97
  wined3d_device_get_software_vertex_processing @98
  wined3d_device_get_stream_output @99
  wined3d_device_get_stream_source @100
  wined3d_device_get_stream_source_freq @101
  wined3d_device_get_swapchain @102
  wined3d_device_get_swapchain_count @103
  wined3d_device_get_texture @104
  wined3d_device_get_texture_stage_state @105
  wined3d_device_get_transform @106
  wined3d_device_get_unordered_access_view @107
  wined3d_device_get_vertex_declaration @108
  wined3d_device_get_vertex_shader @109
  wined3d_device_get_viewport @110
  wined3d_device_get_vs_cb @111
  wined3d_device_get_vs_consts_b @112
  wined3d_device_get_vs_consts_f @113
  wined3d_device_get_vs_consts_i @114
  wined3d_device_get_vs_resource_view @115
  wined3d_device_get_vs_sampler @116
  wined3d_device_get_wined3d @117
  wined3d_device_incref @118
  wined3d_device_init_3d @119
  wined3d_device_init_gdi @120
  wined3d_device_multiply_transform @121
  wined3d_device_process_vertices @122
  wined3d_device_release_focus_window @123
  wined3d_device_reset @124
  wined3d_device_restore_fullscreen_window @125
  wined3d_device_set_base_vertex_index @126
  wined3d_device_set_clip_plane @127
  wined3d_device_set_clip_status @128
  wined3d_device_set_compute_shader @129
  wined3d_device_set_cs_cb @130
  wined3d_device_set_cs_resource_view @131
  wined3d_device_set_cs_sampler @132
  wined3d_device_set_cs_uav @133
  wined3d_device_set_cursor_position @134
  wined3d_device_set_cursor_properties @135
  wined3d_device_set_depth_stencil_view @136
  wined3d_device_set_dialog_box_mode @137
  wined3d_device_set_domain_shader @138
  wined3d_device_set_ds_cb @139
  wined3d_device_set_ds_resource_view @140
  wined3d_device_set_ds_sampler @141
  wined3d_device_set_gamma_ramp @142
  wined3d_device_set_geometry_shader @143
  wined3d_device_set_gs_cb @144
  wined3d_device_set_gs_resource_view @145
  wined3d_device_set_gs_sampler @146
  wined3d_device_set_hs_cb @147
  wined3d_device_set_hs_resource_view @148
  wined3d_device_set_hs_sampler @149
  wined3d_device_set_hull_shader @150
  wined3d_device_set_index_buffer @151
  wined3d_device_set_light @152
  wined3d_device_set_light_enable @153
  wined3d_device_set_material @154
  wined3d_device_set_multithreaded @155
  wined3d_device_set_npatch_mode @156
  wined3d_device_set_pixel_shader @157
  wined3d_device_set_predication @158
  wined3d_device_set_primitive_type @159
  wined3d_device_set_ps_cb @160
  wined3d_device_set_ps_consts_b @161
  wined3d_device_set_ps_consts_f @162
  wined3d_device_set_ps_consts_i @163
  wined3d_device_set_ps_resource_view @164
  wined3d_device_set_ps_sampler @165
  wined3d_device_set_rasterizer_state @166
  wined3d_device_set_render_state @167
  wined3d_device_set_rendertarget_view @168
  wined3d_device_set_sampler_state @169
  wined3d_device_set_scissor_rect @170
  wined3d_device_set_software_vertex_processing @171
  wined3d_device_set_stream_output @172
  wined3d_device_set_stream_source @173
  wined3d_device_set_stream_source_freq @174
  wined3d_device_set_texture @175
  wined3d_device_set_texture_stage_state @176
  wined3d_device_set_transform @177
  wined3d_device_set_unordered_access_view @178
  wined3d_device_set_vertex_declaration @179
  wined3d_device_set_vertex_shader @180
  wined3d_device_set_viewport @181
  wined3d_device_set_vs_cb @182
  wined3d_device_set_vs_consts_b @183
  wined3d_device_set_vs_consts_f @184
  wined3d_device_set_vs_consts_i @185
  wined3d_device_set_vs_resource_view @186
  wined3d_device_set_vs_sampler @187
  wined3d_device_setup_fullscreen_window @188
  wined3d_device_show_cursor @189
  wined3d_device_uninit_3d @190
  wined3d_device_uninit_gdi @191
  wined3d_device_update_sub_resource @192
  wined3d_device_update_texture @193
  wined3d_device_validate_device @194
  wined3d_palette_create @195
  wined3d_palette_decref @196
  wined3d_palette_get_entries @197
  wined3d_palette_apply_to_dc @198
  wined3d_palette_incref @199
  wined3d_palette_set_entries @200
  wined3d_query_create @201
  wined3d_query_decref @202
  wined3d_query_get_data @203
  wined3d_query_get_data_size @204
  wined3d_query_get_parent @205
  wined3d_query_get_type @206
  wined3d_query_incref @207
  wined3d_query_issue @208
  wined3d_rasterizer_state_create @209
  wined3d_rasterizer_state_decref @210
  wined3d_rasterizer_state_get_parent @211
  wined3d_rasterizer_state_incref @212
  wined3d_resource_get_desc @213
  wined3d_resource_get_parent @214
  wined3d_resource_get_priority @215
  wined3d_resource_map @216
  wined3d_resource_preload @217
  wined3d_resource_set_parent @218
  wined3d_resource_set_priority @219
  wined3d_resource_unmap @220
  wined3d_rendertarget_view_create @221
  wined3d_rendertarget_view_create_from_sub_resource @222
  wined3d_rendertarget_view_decref @223
  wined3d_rendertarget_view_get_parent @224
  wined3d_rendertarget_view_get_resource @225
  wined3d_rendertarget_view_get_sub_resource_parent @226
  wined3d_rendertarget_view_incref @227
  wined3d_rendertarget_view_set_parent @228
  wined3d_sampler_create @229
  wined3d_sampler_decref @230
  wined3d_sampler_get_parent @231
  wined3d_sampler_incref @232
  wined3d_shader_create_cs @233
  wined3d_shader_create_ds @234
  wined3d_shader_create_gs @235
  wined3d_shader_create_hs @236
  wined3d_shader_create_ps @237
  wined3d_shader_create_vs @238
  wined3d_shader_decref @239
  wined3d_shader_get_byte_code @240
  wined3d_shader_get_parent @241
  wined3d_shader_incref @242
  wined3d_shader_set_local_constants_float @243
  wined3d_shader_resource_view_create @244
  wined3d_shader_resource_view_decref @245
  wined3d_shader_resource_view_get_parent @246
  wined3d_shader_resource_view_incref @247
  wined3d_stateblock_apply @248
  wined3d_stateblock_capture @249
  wined3d_stateblock_create @250
  wined3d_stateblock_decref @251
  wined3d_stateblock_incref @252
  wined3d_swapchain_create @253
  wined3d_swapchain_decref @254
  wined3d_swapchain_get_back_buffer @255
  wined3d_swapchain_get_device @256
  wined3d_swapchain_get_display_mode @257
  wined3d_swapchain_get_front_buffer_data @258
  wined3d_swapchain_get_gamma_ramp @259
  wined3d_swapchain_get_parent @260
  wined3d_swapchain_get_desc @261
  wined3d_swapchain_get_raster_status @262
  wined3d_swapchain_incref @263
  wined3d_swapchain_present @264
  wined3d_swapchain_resize_buffers @265
  wined3d_swapchain_resize_target @266
  wined3d_swapchain_set_fullscreen @267
  wined3d_swapchain_set_gamma_ramp @268
  wined3d_swapchain_set_palette @269
  wined3d_swapchain_set_window @270
  wined3d_texture_add_dirty_region @271
  wined3d_texture_blt @272
  wined3d_texture_create @273
  wined3d_texture_decref @274
  wined3d_texture_from_resource @275
  wined3d_texture_generate_mipmaps @276
  wined3d_texture_get_autogen_filter_type @277
  wined3d_texture_get_dc @278
  wined3d_texture_get_level_count @279
  wined3d_texture_get_lod @280
  wined3d_texture_get_overlay_position @281
  wined3d_texture_get_parent @282
  wined3d_texture_get_pitch @283
  wined3d_texture_get_resource @284
  wined3d_texture_get_sub_resource_desc @285
  wined3d_texture_get_sub_resource_parent @286
  wined3d_texture_incref @287
  wined3d_texture_release_dc @288
  wined3d_texture_set_autogen_filter_type @289
  wined3d_texture_set_color_key @290
  wined3d_texture_set_lod @291
  wined3d_texture_set_overlay_position @292
  wined3d_texture_set_sub_resource_parent @293
  wined3d_texture_update_desc @294
  wined3d_texture_update_overlay @295
  wined3d_unordered_access_view_create @296
  wined3d_unordered_access_view_decref @297
  wined3d_unordered_access_view_get_parent @298
  wined3d_unordered_access_view_incref @299
  wined3d_vertex_declaration_create @300
  wined3d_vertex_declaration_create_from_fvf @301
  wined3d_vertex_declaration_decref @302
  wined3d_vertex_declaration_get_parent @303
  wined3d_vertex_declaration_incref @304
