; File generated automatically from ./dlls/d3dx10_43/d3dx10_43.spec; do not edit!

LIBRARY d3dx10_43.dll

EXPORTS
  D3DX10CheckVersion@8 @2
  D3DX10CreateDevice@20 @21
  D3DX10CreateEffectFromFileA@48 @23
  D3DX10CreateEffectFromFileW@48 @24
  D3DX10CreateEffectFromMemory@56 @25
  D3DX10CreateEffectPoolFromMemory@52 @30
  D3DX10GetFeatureLevel1@8 @51
  D3DX10GetImageInfoFromMemory@20 @54
  D3DX10UnsetAllDeviceObjects@4 @67
  D3DXBoxBoundProbe@16=d3dx9_36.D3DXBoxBoundProbe @68
  D3DXColorAdjustContrast@12=d3dx9_36.D3DXColorAdjustContrast @69
  D3DXColorAdjustSaturation@12=d3dx9_36.D3DXColorAdjustSaturation @70
  D3DXComputeBoundingBox@20=d3dx9_36.D3DXComputeBoundingBox @71
  D3DXComputeBoundingSphere@20=d3dx9_36.D3DXComputeBoundingSphere @72
  D3DXCreateMatrixStack@8=d3dx9_36.D3DXCreateMatrixStack @74
  D3DXFloat16To32Array@12=d3dx9_36.D3DXFloat16To32Array @75
  D3DXFloat32To16Array@12=d3dx9_36.D3DXFloat32To16Array @76
  D3DXFresnelTerm@8=d3dx9_36.D3DXFresnelTerm @77
  D3DXIntersectTri@32=d3dx9_36.D3DXIntersectTri @78
  D3DXMatrixAffineTransformation2D@20=d3dx9_36.D3DXMatrixAffineTransformation2D @79
  D3DXMatrixAffineTransformation@20=d3dx9_36.D3DXMatrixAffineTransformation @80
  D3DXMatrixDecompose@16=d3dx9_36.D3DXMatrixDecompose @81
  D3DXMatrixDeterminant@4=d3dx9_36.D3DXMatrixDeterminant @82
  D3DXMatrixInverse@12=d3dx9_36.D3DXMatrixInverse @83
  D3DXMatrixLookAtLH@16=d3dx9_36.D3DXMatrixLookAtLH @84
  D3DXMatrixLookAtRH@16=d3dx9_36.D3DXMatrixLookAtRH @85
  D3DXMatrixMultiply@12=d3dx9_36.D3DXMatrixMultiply @86
  D3DXMatrixMultiplyTranspose@12=d3dx9_36.D3DXMatrixMultiplyTranspose @87
  D3DXMatrixOrthoLH@20=d3dx9_36.D3DXMatrixOrthoLH @88
  D3DXMatrixOrthoOffCenterLH@28=d3dx9_36.D3DXMatrixOrthoOffCenterLH @89
  D3DXMatrixOrthoOffCenterRH@28=d3dx9_36.D3DXMatrixOrthoOffCenterRH @90
  D3DXMatrixOrthoRH@20=d3dx9_36.D3DXMatrixOrthoRH @91
  D3DXMatrixPerspectiveFovLH@20=d3dx9_36.D3DXMatrixPerspectiveFovLH @92
  D3DXMatrixPerspectiveFovRH@20=d3dx9_36.D3DXMatrixPerspectiveFovRH @93
  D3DXMatrixPerspectiveLH@20=d3dx9_36.D3DXMatrixPerspectiveLH @94
  D3DXMatrixPerspectiveOffCenterLH@28=d3dx9_36.D3DXMatrixPerspectiveOffCenterLH @95
  D3DXMatrixPerspectiveOffCenterRH@28=d3dx9_36.D3DXMatrixPerspectiveOffCenterRH @96
  D3DXMatrixPerspectiveRH@20=d3dx9_36.D3DXMatrixPerspectiveRH @97
  D3DXMatrixReflect@8=d3dx9_36.D3DXMatrixReflect @98
  D3DXMatrixRotationAxis@12=d3dx9_36.D3DXMatrixRotationAxis @99
  D3DXMatrixRotationQuaternion@8=d3dx9_36.D3DXMatrixRotationQuaternion @100
  D3DXMatrixRotationX@8=d3dx9_36.D3DXMatrixRotationX @101
  D3DXMatrixRotationY@8=d3dx9_36.D3DXMatrixRotationY @102
  D3DXMatrixRotationYawPitchRoll@16=d3dx9_36.D3DXMatrixRotationYawPitchRoll @103
  D3DXMatrixRotationZ@8=d3dx9_36.D3DXMatrixRotationZ @104
  D3DXMatrixScaling@16=d3dx9_36.D3DXMatrixScaling @105
  D3DXMatrixShadow@12=d3dx9_36.D3DXMatrixShadow @106
  D3DXMatrixTransformation2D@28=d3dx9_36.D3DXMatrixTransformation2D @107
  D3DXMatrixTransformation@28=d3dx9_36.D3DXMatrixTransformation @108
  D3DXMatrixTranslation@16=d3dx9_36.D3DXMatrixTranslation @109
  D3DXMatrixTranspose@8=d3dx9_36.D3DXMatrixTranspose @110
  D3DXPlaneFromPointNormal@12=d3dx9_36.D3DXPlaneFromPointNormal @111
  D3DXPlaneFromPoints@16=d3dx9_36.D3DXPlaneFromPoints @112
  D3DXPlaneIntersectLine@16=d3dx9_36.D3DXPlaneIntersectLine @113
  D3DXPlaneNormalize@8=d3dx9_36.D3DXPlaneNormalize @114
  D3DXPlaneTransform@12=d3dx9_36.D3DXPlaneTransform @115
  D3DXPlaneTransformArray@24=d3dx9_36.D3DXPlaneTransformArray @116
  D3DXQuaternionBaryCentric@24=d3dx9_36.D3DXQuaternionBaryCentric @117
  D3DXQuaternionExp@8=d3dx9_36.D3DXQuaternionExp @118
  D3DXQuaternionInverse@8=d3dx9_36.D3DXQuaternionInverse @119
  D3DXQuaternionLn@8=d3dx9_36.D3DXQuaternionLn @120
  D3DXQuaternionMultiply@12=d3dx9_36.D3DXQuaternionMultiply @121
  D3DXQuaternionNormalize@8=d3dx9_36.D3DXQuaternionNormalize @122
  D3DXQuaternionRotationAxis@12=d3dx9_36.D3DXQuaternionRotationAxis @123
  D3DXQuaternionRotationMatrix@8=d3dx9_36.D3DXQuaternionRotationMatrix @124
  D3DXQuaternionRotationYawPitchRoll@16=d3dx9_36.D3DXQuaternionRotationYawPitchRoll @125
  D3DXQuaternionSlerp@16=d3dx9_36.D3DXQuaternionSlerp @126
  D3DXQuaternionSquad@24=d3dx9_36.D3DXQuaternionSquad @127
  D3DXQuaternionSquadSetup@28=d3dx9_36.D3DXQuaternionSquadSetup @128
  D3DXQuaternionToAxisAngle@12=d3dx9_36.D3DXQuaternionToAxisAngle @129
  D3DXSHAdd@16=d3dx9_36.D3DXSHAdd @130
  D3DXSHDot@12=d3dx9_36.D3DXSHDot @131
  D3DXSHEvalConeLight@36=d3dx9_36.D3DXSHEvalConeLight @132
  D3DXSHEvalDirection@12=d3dx9_36.D3DXSHEvalDirection @133
  D3DXSHEvalDirectionalLight@32=d3dx9_36.D3DXSHEvalDirectionalLight @134
  D3DXSHEvalHemisphereLight@28=d3dx9_36.D3DXSHEvalHemisphereLight @135
  D3DXSHEvalSphericalLight@36=d3dx9_36.D3DXSHEvalSphericalLight @136
  D3DXSHMultiply2@12=d3dx9_36.D3DXSHMultiply2 @137
  D3DXSHMultiply3@12=d3dx9_36.D3DXSHMultiply3 @138
  D3DXSHMultiply4@12=d3dx9_36.D3DXSHMultiply4 @139
  D3DXSHMultiply5@12=d3dx9_36.D3DXSHMultiply5 @140
  D3DXSHMultiply6@12=d3dx9_36.D3DXSHMultiply6 @141
  D3DXSHRotate@16=d3dx9_36.D3DXSHRotate @142
  D3DXSHRotateZ@16=d3dx9_36.D3DXSHRotateZ @143
  D3DXSHScale@16=d3dx9_36.D3DXSHScale @144
  D3DXSphereBoundProbe@16=d3dx9_36.D3DXSphereBoundProbe @145
  D3DXVec2BaryCentric@24=d3dx9_36.D3DXVec2BaryCentric @146
  D3DXVec2CatmullRom@24=d3dx9_36.D3DXVec2CatmullRom @147
  D3DXVec2Hermite@24=d3dx9_36.D3DXVec2Hermite @148
  D3DXVec2Normalize@8=d3dx9_36.D3DXVec2Normalize @149
  D3DXVec2Transform@12=d3dx9_36.D3DXVec2Transform @150
  D3DXVec2TransformArray@24=d3dx9_36.D3DXVec2TransformArray @151
  D3DXVec2TransformCoord@12=d3dx9_36.D3DXVec2TransformCoord @152
  D3DXVec2TransformCoordArray@24=d3dx9_36.D3DXVec2TransformCoordArray @153
  D3DXVec2TransformNormal@12=d3dx9_36.D3DXVec2TransformNormal @154
  D3DXVec2TransformNormalArray@24=d3dx9_36.D3DXVec2TransformNormalArray @155
  D3DXVec3BaryCentric@24=d3dx9_36.D3DXVec3BaryCentric @156
  D3DXVec3CatmullRom@24=d3dx9_36.D3DXVec3CatmullRom @157
  D3DXVec3Hermite@24=d3dx9_36.D3DXVec3Hermite @158
  D3DXVec3Normalize@8=d3dx9_36.D3DXVec3Normalize @159
  D3DXVec3Project@24=d3dx9_36.D3DXVec3Project @160
  D3DXVec3ProjectArray@36=d3dx9_36.D3DXVec3ProjectArray @161
  D3DXVec3Transform@12=d3dx9_36.D3DXVec3Transform @162
  D3DXVec3TransformArray@24=d3dx9_36.D3DXVec3TransformArray @163
  D3DXVec3TransformCoord@12=d3dx9_36.D3DXVec3TransformCoord @164
  D3DXVec3TransformCoordArray@24=d3dx9_36.D3DXVec3TransformCoordArray @165
  D3DXVec3TransformNormal@12=d3dx9_36.D3DXVec3TransformNormal @166
  D3DXVec3TransformNormalArray@24=d3dx9_36.D3DXVec3TransformNormalArray @167
  D3DXVec3Unproject@24=d3dx9_36.D3DXVec3Unproject @168
  D3DXVec3UnprojectArray@36=d3dx9_36.D3DXVec3UnprojectArray @169
  D3DXVec4BaryCentric@24=d3dx9_36.D3DXVec4BaryCentric @170
  D3DXVec4CatmullRom@24=d3dx9_36.D3DXVec4CatmullRom @171
  D3DXVec4Cross@16=d3dx9_36.D3DXVec4Cross @172
  D3DXVec4Hermite@24=d3dx9_36.D3DXVec4Hermite @173
  D3DXVec4Normalize@8=d3dx9_36.D3DXVec4Normalize @174
  D3DXVec4Transform@12=d3dx9_36.D3DXVec4Transform @175
  D3DXVec4TransformArray@24=d3dx9_36.D3DXVec4TransformArray @176
